Qimera Scene System
Important: A Scene is the starting point for every Qimera project—nothing renders, tracks, or plays until at least one Scene is selected. Think of a Scene as a preset that tells Qimera what to draw, where to place it, and how to output it.
The Scene System is Qimera’s one‑click preset manager.
A Scene captures all critical settings—camera positions, lens data, layers, lighting, media sources, input/output routes, console variables, and more—so you can jump from one setup to another instantly without rebuilding your project.
Why Use Scenes?
Even though a Scene is mandatory, it is also your key productivity booster:
- Rapid location changes – Switch between virtual sets (Studio A → Newsroom → Weather Wall) with zero downtime.
- Camera presets – Recall matched lens, focus, exposure, and color‑grade settings per shot.
- Operator safety – Minimize on‑air mistakes by encapsulating dozens of parameters in a single preset.
What a Scene Contains
Category | Examples (saved per Scene) |
---|---|
Cameras | Active camera, Camera tracker presets |
Composition | Compositing layers, Layer settings |
Transforms | Placement presets, Matte presets |
Media & Inputs | Media players, Media inputs, data feeds |
Engine Settings | Console variables, Post process settings |